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Post by Alien-Child on Feb 27, 2013 7:58:24 GMT -5
You know the deal, weaken the Pokemon to catch them in a poke-ball. But how does that work in RPs, huh? Well here's the thing. For every 5 HP they lose, the wild Pokemon loses 3 Speed and Defense/Sp Defense, but only when against a poke-ball. The dice roll for the pokeball depends on which type is used.
Poke Ball: 6 points Great Ball: 9 Points Ultra Ball: 12 Points Master Ball: Instant Catch
All pokeballs have to be bought. Master Balls on the other hand have to be given through special means. There are other special pokeballs and methods to capturing pokemon, they;ll be posted up soon.
Digi-Balls: They are made when a light of a digivice is used on a pokeball. The pokeball's stats stays the same, but can be used on digimon. The trainer however doesn't keep the digimon, as its sent back to the digital world. The Trainer does get information of the digimon on their pokedex however.
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